![]() ![]() Promoting dynamic ways of thinking, along with state-of-the-art graphic design and a wealth of images, this cutting-edge work opens new doors between academia and fandom. ![]() The inaugural volume, Mechademia 1, engages the rise of Japanese popular culture through game design, fashion, graphic design, commercial packaging, character creation, and fan culture. Mechademia, a new annual edited by Frenchy Lunning, begins an innovative and fresh conversation among scholars, critics, and fans about the complexity of art forms like Superflat, manga, and anime. ![]() From Pokémon and the Power Rangers to Paranoia Agent and Princess Mononoke, Japanese popular culture is consumed by an eager and exponentially increasing audience of youths, teenagers, and adults. After decades in which American popular culture dominated global media and markets, Japanese popular culture-primarily manga and anime, but also toys, card and video games, and fashion-has exploded into a worldwide phenomenon. ![]()
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